// Projects

Interactive systems for accessibility, spatial guidance, learning, and everyday use.

The selected work ranges from academic research to service concepts and functional interface prototypes.

Across these projects, I use research and prototyping to address usability, perception, learning, and inclusive interaction.

Practice
HCI research // Interaction design // Service design
Focus
Accessibility & everyday use
Approach
Research // Prototype // Evaluate

Selected Work

Coffee Batch in XR project

// Spatial interaction

Coffee Batch in XR

A spatial redesign of the Filtru brewing guide. It replaces a small, auto-locking phone screen with hands-free AR guidance, preparation previews, and step-by-step cues that remain visible while making coffee.

  • AR/XR
  • Interaction design
  • Spatial prototyping
LifeSaver first-aid learning project

// Service design

LifeSaver

A research-led first-aid service for adults aged 50–65. Short workplace training and a microlearning app help people refresh outdated knowledge regularly and build the confidence to act in an emergency.

  • Service design
  • User research
  • Microlearning
Záchranka emergency app redesign

// UX research & redesign

Záchranka

A usability study and homepage redesign of the Czech emergency app. The study identified unclear functions, fear of accidental calls, and stress-induced navigation problems; the redesign strengthens hierarchy, labels, and confidence in critical moments.

  • UX research
  • Interaction design
  • Accessibility
Rotty accessible food-waste assistant interface

// Accessible applied AI

Rotty

A Microsoft-recognized mobile assistant helping people with visual impairments identify spoiled produce and sort bio-waste. An Azure Custom Vision classifier, text-to-speech navigation, and practical disposal guidance make food-waste decisions more accessible.

  • Applied AI
  • Accessibility
  • Sustainability